Search Issue Tracker
Changing Prefab name in Inspector does not change Project view's name
Repro steps: 1) Open the attached project 2) Try renaming the prefab through the Inspector view(like in the .gif) 3) Notice, that th... Read more
[UNETServerDLL] "m_AllocatedMessages >= 0" assert rises when client conn...
Steps: 1. Open attached project 2. Run "ChatServer.exe" ==> Server startyed message appears in console 3. Run "ClientGUI.exe" ==> Cl... Read more
[LightProbes] Undoing light probe changes persist when group is deselected
Undoing changes made to a light probe group (i.e. moving, adding, or deleting probes) visually persists when the group is deselected... Read more
[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more
[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce: 1) Create new project 2) Check "Development Build" in settings 3) Build and run on Asus Fonepad K004 App immediately ... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
Whitespace changes to script prevent Play mode until reimport
Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more
Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...
Reproduction steps: 1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflectio... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
- Crash on ReplaceTextureData when rapidly changing light intensity