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2
votes
Won't Fix

Changing Prefab name in Inspector does not change Project view's name

Scene Management

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Dec 30, 2015

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Version/s: 5.3.0f4

Repro steps: 1) Open the attached project 2) Try renaming the prefab through the Inspector view(like in the .gif) 3) Notice, that th... Read more

0
votes
Fixed

[UNETServerDLL] "m_AllocatedMessages >= 0" assert rises when client conn...

Networking

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps: 1. Open attached project 2. Run "ChatServer.exe" ==> Server startyed message appears in console 3. Run "ClientGUI.exe" ==> Cl... Read more

0
votes
Duplicate

[LightProbes] Undoing light probe changes persist when group is deselected

Progressive Lightmapper

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Jan 21, 2016

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Version/s: 5.4.0b3

Undoing changes made to a light probe group (i.e. moving, adding, or deleting probes) visually persists when the group is deselected... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps: 1. Open BounceTest scene in attached project. 2. M... Read more

0
votes
Fixed

[Android]App crashes on Asus Fonepad K004 if Developer Build is checked

Android

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Jan 21, 2016

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Version/s: 5.4.0b3

To reproduce: 1) Create new project 2) Check "Development Build" in settings 3) Build and run on Asus Fonepad K004 App immediately ... Read more

0
votes
Fixed

[GLES] Since 5.3 default shader precision statement inserted in wrong pl...

OpenGL

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Jan 21, 2016

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Version/s: 5.3.1f1

When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more

0
votes
Duplicate

Whitespace changes to script prevent Play mode until reimport

Editor - Other

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Jan 21, 2016

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Version/s: 5.4.0b3

Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more

0
votes
Fixed

Stand alone build crash at std::vector<win::RawInput::HidDevice::Value,s...

Deployment Management

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Jan 19, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1) Open attached project and build for PC standalone. Building project crashes when it tries to build reflectio... Read more

0
votes
Fixed

iOS: "Shader compilation failed" error in the log

iOS

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Jan 21, 2016

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Version/s: 5.4.0b3

Steps to reproduce: - Set Graphics API to OpenGLES2 under Player Settings > Other Settings - Build a project for iOS (with any backe... Read more

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