Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5
Issue ID
763016
Regression
No
[UNETServerDLL] Server throws assert when receive queu is overflowed
Steps:
1. Open attached solution
2. Build "ChatServer" and "ClientGUI" projects (or use exe-files inside)
3. Run ChatServer.exe
4. Run ClientGUI.exe and press "Connect" button
==>
Messages appears in the logs of both programs
5. Wait several minutes
==>
Assert and errors appears on server side
Note: No errors from client side (unexpected). Each message has own order number
It is a new feature, no previous version of it exists
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Incorrect Behavior with SG and Scale in Update
- Memory leaks are caused when using MeshToSDFBaker.Dispose()
- [iOS][Android] Crash on 'EXC_BAD_ACCESS' when trying to create a Joint with script in build
- Particles are drawn upside down when using Camera.RenderToCubemap
- "Find References In Project" gives inaccurate results when Prefab Variant Parent default Object references are changed
Add comment