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Input.GetJoystickNames() returns an empty array when using an MFI contro...
How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more
[Editor] Loading via asset bundle causes loss of information in shaders
Steps to reproduce: 1. Download and open attached project "StandardShaderAssetBundleTest.zip" 2. Open "EmissionMissing" 3. Drag a pr... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project 2. Build and deploy to iPhone 4 3. Launch the application 4. When the splash screen ap... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. ... Read more
GI lighting does not move correctly with the parent object
To reproduce the issue follow the steps: 1. Open "GIBug" project 2. Play "main" scene 3. GI light moves slightly faster than the par... Read more
[Standalone] UI Image flickers in the splashscreen while loading another...
How to reproduce: 1. Open the attached project 2. Build the project for Standalone target 3. Run it and notice that at some point wh... Read more
Cannot select console tab after switching current platform API
Steps to reproduce: 1. Create empty project w/ default layout 2. Turn on player settings and de-select automatic API for the platfor... Read more
When Line Spacing isn't set to 1, Unity cannot determine how many line c...
Reproduction steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. Notice that the right Input Field has the sam... Read more
Objects instantiated from AssetBundles ignore light probes
How to reproduce: 1. Open the attached project (AssetBundleProbeTest_v2.zip) 2. Open TestScene 3. Build Asset Bundle (AssetBundle>Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs
- UI Toolkit Slider element is not controlled correctly when using a gamepad controller
- Audio output is of low volume when the Speaker Mode is set to Quad and the Audio Source in the Scene is behind the Camera
- A user gets an error "Failed to import package with error: Cannot import package in play mode." when tries to import TMP essentials, examples or extras
- The Particle System's ShowOnlySelected function doesn't work when toggled via a shortcut