Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.1p1
Issue ID
760471
Regression
No
Corrupted UI After loading scene and changing masterTextureLimit
Reproduction steps:
1) Open project that I have attached below and build for windows standalone.
2) Run the game with settings of your choice and click enter.
Expected result: UI renders normally like it does in the editor.
Actual result: Depending on the version either text or corrupted sprites(also sprites swap places) appear(5.3) instead of UI sprites or they vanish(5.4).
Note: This happens while loading scene (LoadSceneAsync) in Single load scene mode and changing masterTextureLimit to 1 and 0.
Note2: Only happens in standalone build.
Reproduced with: 5.1.4f1 , 5.2.4f1 , 5.3.1p3 , 5.4.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Add comment