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[NavMeshSurface] Artefacts when NavMeshSurface has Show Voxels enabled
Steps to reproduce: 1. Open attached project "AI8.zip" 2. Open scene "repro" 3. Select "First" game object and in its NavMeshSurfac... Read more
[NavMeshSurface] Debug information isn't moved together with NavMesh
Steps to reproduce: 1. Open attached project "AI9.zip" 2. Open scene "repro" 3. Select "NavMesh Surface" in the hierarchy 4. Enable... Read more
[NavMeshSurface] Use Debug Focus point doesn’t update instantly when che...
Reproduction steps: 1. Create new Unity project. 2. Create any game object and assign "NavMeshSurface" component to it. 3. Click on ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
[Android][Editor] Unity allows building Android games with a wrong playb...
Reproduction steps: 1. Install Unity 5.3.1f1 WITH Android playback engine 2. Install Unity 5.3.1p1 WITHOUT Android playback engine o... Read more
Physics queries detect backfaces inconsistently
Steps to reproduce: 1. Download and open project "SweepCastTest.zip" 2. Open and play scene "Scene 2" 3. Actual result: Notice in co... Read more
[LightmapEditorSettings] Resolution var changes Indirect rather than Bak...
Repro steps: 1) Open the project and scene 'Bake from Script' 2) Press Build in the Lighting window - notice it builds fast 3) In th... Read more
[shaders] If a cginc file exists in a parent directory, it's preferred o...
To reproduce: 1.Open provided example project 2.Open "Project/Assets/Scene.unity" 3.Notice the cube is blue 4.Open "Project/Assets/M... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Try to change Particle System->SubEmitter->In... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects