Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0a6
Issue ID
755341
Regression
No
[NavMeshSurface] Use Debug Focus point doesn’t update instantly when checkbox is checked or unchecked
Reproduction steps:
1. Create new Unity project.
2. Create any game object and assign "NavMeshSurface" component to it.
3. Click on advanced drop-down arrow > Debug and check "Use Debug Focus" checkbox.
Actual result: focus point will not appear while mouse is stationary, you have to move and click mouse pointer around for focus point to appear(GIF attached).
Expected result: focus point appears instantly or without mouse input.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment