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Integrated VR expects Oculus, regardless of actual target
Regardless of what VR platform is being targeted, the Unity Editor always prints the following error message in the console when ent... Read more
[Plugins] Plugin importer allows to specify AnyCPU for native plugins
This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more
[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...
If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport... Read more
[iOS][Android] Animation sets transform to NaN when it includes a rotati...
To reproduce: 1) Open attached project 2) Open Assets/Standard Assets/Scenes/StealthScene01 3) Enable Main Camera and change its pos... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps: 1. Open attached "test47" Unity project. 2. Open "Standart Assets/Scenes/withrealgeo" scene. 3. Click on "HoloPr... Read more
Transform.position returns (0.0, 0.0, 0.0) in Awake() and OnEnable() whe...
To reproduce: 1. Open attached project 2. Open "scrollviewTest" scene 3. Open Console window 4. Play the scene Actual behavior: in ... Read more
Rect Mask 2D moves separately from the parent canvas
Steps to reproduce: 1. Download and open attached project "RectMask2D.zip" 2. Open and play scene "bug" 3. Select "ChildCanvas" obje... Read more
[IL2CPP] Application crashes if nested generic is used
1. Open attached project 2. Build to iOS with IL2CPP 3. Project will crash Note: no repro with mono Read more
Flipped Sprites are not culled correctly
Steps to reproduce: 1. Open attached project's scene "bugScene". 2. Enter play mode. 3. Observe - non flipped sprite is culled corre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects