Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p1
Issue ID
756818
Regression
No
[Android][Editor] Unity allows building Android games with a wrong playback engine installed - builds crash on startup
Reproduction steps:
1. Install Unity 5.3.1f1 WITH Android playback engine
2. Install Unity 5.3.1p1 WITHOUT Android playback engine on top of the previous installation
3. Using the editor installed in step 2 create an empty project
4. Build it for android and deploy to device
--- Build will crash on launch with the following error:
Invalid serialized file version. File: "/data/app/com.Unity.ProductName-2/base.apk/assets/bin/Data/globalgamemanagers". Expected version: 5.3.1f1. Actual version: 5.3.1p1.
Notes:
--- Used OSX Editor to test
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment