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Opening scene files from explorer does not work
Opening scene from windows explorer does not load the scene. Steps to reproduce: 1. Download attached project. 2. From windows expl... Read more
Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce: 1. Open the attached project. 2. Build to WebGL In the console, there should be three errors indicating that UnusedBy... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue: 1. Create a new project 2. Add a component to an existing game object 3. Prefab the game object 4. Del... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue: 1. Create new project 2. Create a new scene 3. Create an object 4. Attach couple of components ... Read more
Physics proccesses are performed in a scene without physics
Follow the steps to reproduce the issue: 1. Open provided project 2. Press "File > Build and Run" to build a Windows Standalone appl... Read more
[Shuriken] Stretched particles disappear when their base is offscreen ne...
Steps to reproduce: 1. Download and import attached project. 2. Open test scene. 3. Play 4. Use arrow keys up and down to move away... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps: 1. Load this package into a blank project https://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrai... Read more
[OpenGL] Floating Point RenderTextures produces different result in Open...
Steps to reproduce: 1. Download and open attached project "ReactionDiffusionShader.zip" 2. Make sure to set graphics API in player s... Read more
When exporting/importing a package, you can't select a folder checkbox
How to reproduce: 1. Create a new project 2. Import the user's sent package "Culling_Bug.unitypackage" 3. Notice that most of the fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects