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[ParticleSystem] Disabling Collision module does not disable Visualize B...
Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached pro... Read more
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps: 1. Open "Test.zip" project 2. Run the "Test" in editor 3. Click it a button shown in left-top corner ... Read more
[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )
Reproduction steps: GIF attached below. 1) Create two particle systems. 2) Make one of them SubEmitter of another. 3) In SubEmitter... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps: 1. Open "Test" project 2. Open "Test" scene 3. Open BUG gameobject with inspector 3. Run th... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects