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0
votes
Fixed

[ParticleSystem] Disabling Collision module does not disable Visualize B...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the Collision module on a particle system does not disable Visualize Bounds within it. Repro Steps: 1) Open attached pro... Read more

0
votes
Fixed

#pragma target in some shader does not work

Shaders

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Dec 29, 2015

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Version/s: 5.4.0b1

Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more

0
votes
By Design

Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)

Physics

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Dec 27, 2015

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Version/s: 5.3.0f4

To reproduce follow the steps: 1. Open "Test.zip" project 2. Run the "Test" in editor 3. Click it a button shown in left-top corner ... Read more

0
votes
Fixed

[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )

Shuriken

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Dec 27, 2015

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Version/s: 5.3.1f1

Reproduction steps: GIF attached below. 1) Create two particle systems. 2) Make one of them SubEmitter of another. 3) In SubEmitter... Read more

0
votes
Fixed

[Textures] Unity crashes inside FreeImage when importing or duplicating ...

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Dec 27, 2015

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Version/s: 5.3.1f1

To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more

0
votes
Fixed

[ParticleSystem] Particle trigger object with disabled collider componen...

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more

0
votes
By Design

Constrains of Rigidbody still allows transform to be changed

Physics

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Dec 16, 2015

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Version/s: 5.3.0f4

To reproduce the issue follow the steps: 1. Open "Test" project 2. Open "Test" scene 3. Open BUG gameobject with inspector 3. Run th... Read more

2
votes
Fixed

[GLCore] vertical/horizontal stretched areas in gameview with image effe...

OpenGL

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Dec 29, 2015

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Version/s: 5.3.1f1

This was two issues in one: 1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI. 2) game view has stretch... Read more

0
votes
Fixed

[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...

Shuriken

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip" 2. Open scene: main 3. Press play. 4. Press A... Read more

2
votes
Fixed

[Shuriken] Editor and Player understands max particles differently

Shuriken

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. In the Hierarchy select FireBall. 4. Simulate,... Read more

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