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0
votes
Fixed

Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...

Assets Management

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Jan 01, 2016

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Version/s: 5.4.0b1

How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more

8
votes
Fixed

"Prefab has multiple Transform components" error does not link to the co...

Editor - Other

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Jan 02, 2016

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached Unity project. 2. Notice "Prefab has multiple Transform components! Removing them automatically... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more

8
votes
By Design

[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()

Scene Management

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Dec 13, 2015

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Version/s: 5.3.0f4

Repro steps: 1) Open the project and scene Awake in it 2) Play and notice that exception appeared (ERROR ERROR ERROR) 3) Stop and lo... Read more

5
votes
Fixed

[Android] Camera does not render mesh and skybox when is attached to an ...

Android

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip) 2. Open scene: main 3. Play in edito... Read more

0
votes
Fixed

When selecting material for mesh renderer Unity crashes on GrayscaleFilt...

Graphics - General

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Dec 30, 2015

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Version/s: 5.4.0b1

How to reproduce: 1. Create a new project 2. Create empty game object 3. Add mesh renderer 4. Click to the material selector button ... Read more

0
votes
Duplicate

Shadow color of object with Lightmap static enabled is different from no...

Global Illumination

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Dec 24, 2015

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Version/s: 5.3.1p1

To reproduce: 1. Open attached project 2. Open "New53" scene 3. Observe that there is one sphere with Lightmap static enabled and on... Read more

1
votes
Fixed

Editor and platform support can easily become out-of-sync

Editor - Other

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Jan 04, 2016

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Version/s:

It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more

2
votes
By Design

changes to defined symbol list field (UI) are not detected in some scena...

Inspector Functionality

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Dec 08, 2015

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Version/s: 5.2.3p2

Reproduction steps: 1. Open attached "PostProcessBug" Unity project. 2. Open "Edit > Project Settings > Player" 3. Notice, that "Oth... Read more

2
votes
Postponed

[Physics][Cloth] Cloth with capsule and sphere colliders crashes unity

Physics

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Jan 02, 2016

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Version/s: 5.3.1p1

Reproduction steps: 1) Open "ClothCrash" project and make sure that you are in the "test" scene. 2) Go into playmode and crash. No... Read more

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