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Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce: 1. Create a new project 2. Save the scene 3. Drag and Drop Main Camera from Hierarchy to project folder so it beco... Read more
"Prefab has multiple Transform components" error does not link to the co...
Reproduction steps: 1. Open attached Unity project. 2. Notice "Prefab has multiple Transform components! Removing them automatically... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()
Repro steps: 1) Open the project and scene Awake in it 2) Play and notice that exception appeared (ERROR ERROR ERROR) 3) Stop and lo... Read more
[Android] Camera does not render mesh and skybox when is attached to an ...
Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip) 2. Open scene: main 3. Play in edito... Read more
When selecting material for mesh renderer Unity crashes on GrayscaleFilt...
How to reproduce: 1. Create a new project 2. Create empty game object 3. Add mesh renderer 4. Click to the material selector button ... Read more
Shadow color of object with Lightmap static enabled is different from no...
To reproduce: 1. Open attached project 2. Open "New53" scene 3. Observe that there is one sphere with Lightmap static enabled and on... Read more
Editor and platform support can easily become out-of-sync
It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more
changes to defined symbol list field (UI) are not detected in some scena...
Reproduction steps: 1. Open attached "PostProcessBug" Unity project. 2. Open "Edit > Project Settings > Player" 3. Notice, that "Oth... Read more
[Physics][Cloth] Cloth with capsule and sphere colliders crashes unity
Reproduction steps: 1) Open "ClothCrash" project and make sure that you are in the "test" scene. 2) Go into playmode and crash. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects