Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
757432
Regression
No
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps:
1. Open "Test.zip" project
2. Run the "Test" in editor
3. Click it a button shown in left-top corner
Note: The button shows up in the statement "if rigidbody.velocity.sqrMagnitude < 0.000001f"
4. After pressing the button car game object appears higher than the ground, but does not fall
Repro video: http://screencast.com/t/dJgtgWcX
Reproduced in 5.3.0f4 (2524e04062b4), 5.3.1f1 (cc9cbbcc37b4), 5.3.1p1 (7d3d8e90548b), 5.2.2p4 (93d0b2db7c56)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment