Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b1
Issue ID
757859
Regression
No
#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders.
Repro steps:
1. Open TestScene from the attached project.
2. Open the Tessalation and the 2DTextureArray shaders (in the Shaders folder)
3. Observe how both are set to #pragma target 2.0 and yet show their full functionality in the scene view (2d texture array shader is gray, no texture assigned) :)
4. Go to Edit - Graphics Emulation and switch to Shader Model 2.
5. Observe that the advanced features of the shaders no longer work (as expected) and/or they go to their fallbacks.
Expected outcome: advanced shader features to not work when #pragma target is set in shader to a lower value than is needed for them.
Notes:
- pragma target seems to work on the standard shader
- tested for regressions in 5.1 : issue still present.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment