Search Issue Tracker
Fixed in 5.3.4
Votes
2
Found in
5.3.1f1
Issue ID
757866
Regression
Yes
[GLCore] vertical/horizontal stretched areas in gameview with image effects (5.3 regression, mac)
This was two issues in one:
1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.
2) game view has stretched artifacts, on Mac when using GLCore rendering backend (still happens in 5.3.2).
Original repro steps:
1. Open attached Unity project.
2. Open "Complete > Scenes > CompleteMainScene" scene.
3. Zoom "CompleteLevelArt > Military > Building2" game object.
4. Notice, that surface of this object has graphical artifacts(picture attached).
Additional note:
Doesn't reproduce if glitchy object is exported to another scene or scene is reopened after project strip.
Not reproducible with:
5.2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
vladstorm_
Feb 21, 2016 16:47
but what about the stretch problem ? now all Image effects are broken on my machine / i can't really develop anything
pixxelbob
Feb 17, 2016 11:53
This is reproducible on 5.3.2. Even after rebuilding lighting. I'm using OSX 10.10.5. Case ID: 771241
Aras
Jan 28, 2016 14:28
Outdated lighting data. Rebuilding it fixes the issue.