Search Issue Tracker
Fixed in 5.3.4
Votes
2
Found in
5.3.1f1
Issue ID
757866
Regression
Yes
[GLCore] vertical/horizontal stretched areas in gameview with image effects (5.3 regression, mac)
This was two issues in one:
1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.
2) game view has stretched artifacts, on Mac when using GLCore rendering backend (still happens in 5.3.2).
Original repro steps:
1. Open attached Unity project.
2. Open "Complete > Scenes > CompleteMainScene" scene.
3. Zoom "CompleteLevelArt > Military > Building2" game object.
4. Notice, that surface of this object has graphical artifacts(picture attached).
Additional note:
Doesn't reproduce if glitchy object is exported to another scene or scene is reopened after project strip.
Not reproducible with:
5.2
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder background color picker alpha values are set to even numbers when saving alpha value as an odd number
- Objects are hard to read in the Hierarchy when using a high resolution display with a low display scale
- Animation triggers do not reset after playing animation
- "Invalid vertex attribute format" error message does not mention "bytes" when the data size is mismatched
- [Windows] About Unity window displays Editor version in two lines instead of one when monitor scale set to 250%
vladstorm_
Feb 21, 2016 16:47
but what about the stretch problem ? now all Image effects are broken on my machine / i can't really develop anything
pixxelbob
Feb 17, 2016 11:53
This is reproducible on 5.3.2. Even after rebuilding lighting. I'm using OSX 10.10.5. Case ID: 771241
Aras
Jan 28, 2016 14:28
Outdated lighting data. Rebuilding it fixes the issue.