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Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce: 1. Create a new project 2. Create empty game object and call it "Game Object 1" 3. Drag it to Assets folder so it ... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
[Batchmode] If project is run in batchmode Unity doesn't render to Textu...
How to reproduce: 1. Open the attached project 2. Build and run Main scene 3. This test will save some frames to file (frames/*.jpg)... Read more
Editor performance regression for "EditorWindow.OnGUI" draw calls
Steps to reproduce: 1) Open user attached project 2) Open profiler -> enable editor profiling -> start recording 3) Open Window > Te... Read more
[Terrain][Editor][OSX] InvalidOperationException errors are thrown after...
Steps to reproduce: 1. Open Unity on OSX; 2. Create new project and scene; 3. Add Terrain GameObject -> 3D Object -> Terrain; 4. Se... Read more
TransformAccess Crash
Repro steps: 1) Open the attached project 2) In the menu bar click BugReport/CreateScene 3) Notice the crash N.B. Doesn't crash if ... Read more
When colliding CharacterController jumps over moving kinematic object
To reproduce the bugfollow the steps 1. Open "case_691821-CharacterControllerIssue" project 2. Open "Test01" scene 3. Run scene in e... Read more
NetworkTransform sync Transform doesn't interpolate correctly
What happened If you setup NetworkTransform to sync the Transform, it doesn't smoothly interpolate. ---please see attached video i... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects