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[LWRP][GLES2] Specific Samsung device performance degradation with GLES2...
To reproduce: 1. Open the TestPerf project; 2. Switch platform to Android; 3. Set OpenGLES2 as Graphics API; 4. Build and run on Sa... Read more
Editor crashes with ActiveEditorTracker::IsSameType or throws index erro...
How to reproduce: 1. Open attached project "Region" 2. Go to Tools/Umodeler/New Umodeler 3. Make anything in the Scene twice using t... Read more
[GPU PLM] [Crash] Crash in OpenCLErrorContextCallback after saving and c...
When enabling the GPU Progressive Lightmapper warnings and errors spew to the log. If the user saves during the baking process or af... Read more
[Inspector] Area light "Cast Shadows" UI option is obscured by "Render M...
How to reproduce: 1. Create a new Unity project with a LWRP template 2. Create an 'Area Light' GameObject and select it Expected re... Read more
ApplyBuiltinRootMotion() does not evaluate when being manually called in...
How to reproduce: 1. Open the user's attached project 2. In the hierarchy open Scenes/SampleScene 3. Enter Play Mode Expected resul... Read more
''$'' character in project name prevents script upgrading
Repro sptes: -download this project -the script upgrading dialogue will pop up -notice when the project loads that the script will n... Read more
Editor crash on "Collider2D::Cleanup" when entering Prefab Mode with a p...
1. Open attached project "minimal_repro.zip" 2. In Project view open Project/Prefabs folder 3. Select Player Prefab and press "Open ... Read more
Prefab's Apply doesn't respect component dependencies (declared via Requ...
How to reproduce: 1. Download attached project "Joint" 2. Make two instances of Cube prefab in the Scene 3. Add Character Joint comp... Read more
Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce: 1. Open attached project 2. Click ATL sprite atlas, currently, the max texture is 512 3. Press Pack preview 4. Change ... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce: 1. Open user's attached project 2. Drag "Game Object" from the Hierarchy to Project view in order to create a pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Collider::FindNewAttached when colliding specifc GameObjects
- Animator.CrossFade normalizedDuration results in scaled clip advancement when Animator.speed is not 1.0
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project