Search Issue Tracker
Editor freeze when Creating or Opening a Project while working offline
To reproduce: 1. Open any project 2. Turn off the Internet connection 3. In the Editor, select File -> New Project 4. Select "Work O... Read more
CPU spike when switching between animation states
Reproduction Steps: 1. Import attached project. 2. Open "MainScene". 3. Enter Play mode. 4. Press Space button to switch animation ... Read more
[Unity Test Runner] Unity Test Runner no longer shows tests contained in...
Since Unity 5.6 and the new runner, NUnit tests contained within custom assemblies are no longer able to be used by the runner. To ... Read more
[OSX] [Bug Reporter] Missing text in progress window when clicking on it...
To reproduce: 1. Open Bug Reporter 2. Fill empty fields and submit report 3. Click on progress window or main Bug Reporter window wh... Read more
GPU performance drop in Unity Defered Rendering
To reproduce: 1. Open attached project; 2. Turn off "Use Defaults" in Graphics Settings Tiers (Edit > Project Settings > Graphics >... Read more
"GitRepoService::MissingFileError" shown after renaming already commited...
To reproduce: 1. In a new project, create a script named Test 2. Publish the script to Collab 3. Duplicate the script 4. Rename the... Read more
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce: 1. Open User's attached project 2. Open scene "Test" 3. Play Result: Errors appear in the Console: 1) RenderTex... Read more
[GPUInstancing][Vulkan] Only first submesh is drawn when rendering insta...
Prerequisites: You'll need to have Android player and SDK installed. Steps to repro: 1. Open attached project and '04_AutomaticIns... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building
Reproduction steps: 1. Open the attached project. 2. Build it to iOS. - Project doesn't build. - "Exception: /Applications/Unity20... Read more
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restri...
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when setting is alr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow