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Fixed in 8.0.0
Votes
1
Found in [Package]
6.9.0
Issue ID
1197515
Regression
Yes
[URP] GameObject's shadow is animated when Animated Materials rendering effect is disabled
How to reproduce:
1. Open user's attached 'TimeBug.zip' project
2. Open 'TimeBug' Scene
3. Make sure that 'Animated Materials' setting is disabled in Scene View Effects dropdown
4. Pan the viewport in the Scene View to make the shadow's animation smooth
Expected result: GameObject's shadow is not animated when Animated Materials rendering effect is disabled
Actual result: GameObject's shadow is animated when Animated Materials rendering is disabled
Reproducible with: 6.9.0 (2019.2.0f1, 2019.2.14f1, 2019.3.0a11), 7.1.5(2019.3.0f2, 2020.1.0a15), 7.1.6(2019.3.0f2, 2020.1.0a15)
Not reproducible with: 4.10.0(2018.4.13f1), 6.1.7(2019.3.0a11)
Could no test: 2017.4.35f1 URP is not introduced
Notes:
- Not reproducible with HDRP
- Reproducible on macOS, Windows
- Not reproducible on Windows, macOS player builds
- Reproducible on DirectX 11, DirectX 12, OpenGL3, Metal
- Video of the issue is attached in Edit
-
fherbst
Jan 25, 2020 11:31
The bug description is wrong. It's not just a matter of settings, the time value itself is different in those passes on all combinations, including in builds.
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Resolution Note (fix version 8.0.0):
Fixed in Universal Render Pipeline 8.0.1