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Fixed in 8.0.0

Votes

1

Found in [Package]

6.9.0

Issue ID

1197515

Regression

Yes

[URP] GameObject's shadow is animated when Animated Materials rendering effect is disabled

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open user's attached 'TimeBug.zip' project
2. Open 'TimeBug' Scene
3. Make sure that 'Animated Materials' setting is disabled in Scene View Effects dropdown
4. Pan the viewport in the Scene View to make the shadow's animation smooth

Expected result: GameObject's shadow is not animated when Animated Materials rendering effect is disabled
Actual result: GameObject's shadow is animated when Animated Materials rendering is disabled

Reproducible with: 6.9.0 (2019.2.0f1, 2019.2.14f1, 2019.3.0a11), 7.1.5(2019.3.0f2, 2020.1.0a15), 7.1.6(2019.3.0f2, 2020.1.0a15)
Not reproducible with: 4.10.0(2018.4.13f1), 6.1.7(2019.3.0a11)
Could no test: 2017.4.35f1 URP is not introduced

Notes:
- Not reproducible with HDRP
- Reproducible on macOS, Windows
- Not reproducible on Windows, macOS player builds
- Reproducible on DirectX 11, DirectX 12, OpenGL3, Metal
- Video of the issue is attached in Edit

  1. Resolution Note (fix version 8.0.0):

    Fixed in Universal Render Pipeline 8.0.1

Comments (1)

  1. fherbst

    Jan 25, 2020 11:31

    The bug description is wrong. It's not just a matter of settings, the time value itself is different in those passes on all combinations, including in builds.

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