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Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
[IL2CPP][macOS] GameAssembly error is thrown when building the generated...
How to reproduce: 1. Open the attached project 2. Navigate to Build Settings (File->Build Settings) 3. Enable the "Create Xcode proj... Read more
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...
Reproduction steps: 1. Open attached project "GridTest.zip" and scene "SampleScene" 2. In Tile Palette window, select the GameObject... Read more
TMP_InputField Vertical Scrollbar sometimes snaps to the top when value ...
How to reproduce: 1. Open attached "case_1272647.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. Select the Inpu... Read more
[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Move the Cube around with the... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce: 1. Open the attached '1273775.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. In the Hier... Read more
GameObject's URP Shader Graph material is pink when the project is built...
How to reproduce: 1. Open the user's attached "webgl1.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build Settings 4... Read more
[Addressables] NullReferenceException is thrown when trying to assign an...
How to reproduce: 1. Open the user's attached "AddressableSpriteBug.zip" project 2. Open the "SampleScene" Scene 3. Create a new emp... Read more
[UIElement] UIElement is not compatible error is thrown while closing Sp...
-UIElement is not compatible with IMGUI GUIClips error is thrown in the console. -Sprite Editor window docked section is getting bla... Read more
[Shadergraph] Copying and pasting a property node from one shadergraph t...
Repro steps: 1. Create 2 shadergraphs 2. In Shadergraph A, create a Vector 1 property and drag it onto the graph 3. Control select b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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