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[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...
Repro steps: 1. Add a Look At node 2. Add a Vector3 node 3. Connect the Vector3 into the 'To' input of the Look At node. Errors are ... Read more
[Cinemachine] Huge Memory allocation increase each time when switching b...
How to reproduce: 1. Open attached "CinemachineBugRepro.zip" project and "SampleScene" scene 2. Select the VirtualCamera_2 GameObjec... Read more
Custom EditorWindow's PropertyDrawer does not render property field list
How to reproduce: 1. Open the attached 'project-1273190.zip' project 2. In the Editor, select 'Window' > 'Hello Window' 3. Expand th... Read more
FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline 2) Add a track group (or any other track, but it should be empty) 3) Zoom out a little bit (try to see a... Read more
[Terrain] Missing documentation regarding valid height ranges for SetHei...
Should mention that although Setheights accepts [unclamped and signed] ranges, they need to be between 0 and 1. Height values packed... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
[Mobile Notifications] Mobile Notifications Settings contents are not re...
To reproduce: 1. Open Notification Manager Settings 2. Try resizing the window horizontally / vertically 3. Observe the contents of ... Read more
[HDRP] Scene/Game view and Build window becomes entirely black when HDRP...
How to reproduce: 1. Open user's attached project "Bug.zip" 2. In the Hierarchy select "TrexMain (1)" 3. Change Normal Map value to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph