Search Issue Tracker
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more
Microphone.GetDeviceCaps returns the same values for both minimal and ma...
Steps to reproduce: 1. Download and open the attached project 2. Through System settings, set sampling rate of a microphone to a hig... Read more
[CustomRenderTexture] Editor crash when switching platform from standalo...
Step: 1. Open repro project 2. Make sure platform is on standalone. If not, switch to standalone and then save project and close uni... Read more
Standard shader sample from LightProbeProxyVolume creates seams between ...
Steps to reproduce: 1. Open "LightprobeVolumeSampling.zip" attached project 2. Observe one line of blocks use "Blend Probes" and the... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce: 1. Open the attached project 2. Open the main scene 3. Play the scene 4. Observe there is no output in the Conso... Read more
[Build] AssetBundles work incorrectly with GI Data
Lighting Data Asset is not assigned properly when using Asset Bundles with GI features Steps to Reproduce: 1. Open the attached pro... Read more
Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more
Sorting of UI elements in Hierarchy changes after entered to Play mode
To reproduce: 1. Download attached project "stellar-trail copy.zip" and open in Unity 2. Open "MissionDev" Scene 3. In Hierarchy ex... Read more
Lower fps with vSync off, when Static Batching is enabled
To reproduce: 1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version. 2. Go to "Edit->ProjectSe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow