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Not Reproducible
Votes
5
Found in
5.6.0p1
Issue ID
909235
Regression
No
Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle systems
Steps to reproduce:
1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3BiMbb)
2. Open Task Manager to observe the memory
3. Press play
4. Search in the project "fog" and active those particle systems
- Memory leak happens until it crashes
Note: On the full project crashes after few seconds since it's quite big, the stack trace:
========== OUTPUTING STACK TRACE ==================
0x0000000140C9D26B (Unity) CalculateBlendedSkinMatrix<4>
0x0000000140EE8BA9 (Unity) CalculateVertexData<ColorRGBAf>
0x0000000140EF8AC3 (Unity) GetPositionMesh<1,0,ColorRGBAf>
0x0000000140F0041F (Unity) ShapeModule::EmitterStoreMeshData<ColorRGBAf>
0x0000000140F0B119 (Unity) ShapeModule::Start
0x0000000140F853B4 (Unity) ParticleSystem::StartModules
0x0000000140F8C335 (Unity) ParticleSystem::StartParticles
0x0000000140F8C7D6 (Unity) ParticleSystem::Update1Incremental
0x0000000140F96B71 (Unity) ParticleSystem::Update1b
0x0000000140F99570 (Unity) ParticleSystem::UpdateFunction
0x0000000140D3C919 (Unity) JobQueue::Exec
0x0000000140D3B909 (Unity) JobQueue::Steal
0x0000000140D3BCC7 (Unity) JobQueue::ExecuteJobFromQueue
0x0000000140D3CC04 (Unity) JobQueue::ProcessJobs
0x0000000140D3CCEE (Unity) JobQueue::WorkLoop
0x00000001411C703C (Unity) Thread::RunThreadWrapper
0x00007FFF7BBC8364 (KERNEL32) BaseThreadInitThunk
0x00007FFF7CD370D1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
Reproduced: 5.6.0p1, 5.6.2p1, 2017.1.0f1, 2017.2.0a4
Could not test not 5.5 and 5.4 due to errors
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skwsk8
Aug 12, 2017 02:29
This a relatively frequent crash bug (severity 1) with a relatively low priority (3), so if you came across this page, login and Vote it up!