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Fixed in Unity 2018.3

Votes

0

Found in

5.4.2f2

Issue ID

925727

Regression

No

The normal of hit is wrong when calling NavMesh.Raycast

AI

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Priority: 5Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open the attached project
2. Open the Assets/Main.unity scene
3. Play the scene
4. Observe the Console Window

Actual result: The normal of hit is wrong (0.0,0.0,0.0)
Expected result: The normal of hit should be calculated correctly

Reproduced with: 5.4.5p4, 5.5.4p1, 5.6.2p1, 2017.1.0f2, 2017.2.0b1

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