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Editor uses Mono C# compiler when platform is set to UWP and Xbox One wh...
This means newest C# features don't work. Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps: 1. Open user attached project 2. Open scene "Bug Repro Scene" 3. Open the Timeline Window 4. Select GameObject "Timelin... Read more
Incremental Asset Bundle build doesn't change the binary data if, only c...
Reproduction steps: 1. Open "BundleTest2.zip" project 2. "Build" -> "BuildBundles" 3. Duplicate the Asset Bundle and name the folde... Read more
Rigidbody.angularVelocity is constrained wrongly, use the same mass-spac...
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select Parent -> Cube 3. Uncheck Constraint Bug Fix in the... Read more
Random Seed's tooltip of the Timeline's Control track has a typo
Repro steps: 1. Open QA attached project "repro_1083618" 2. Select the "Directional LightTimeline" asset in the Project Window 3. Se... Read more
Timeline's Control Track overrides the "Auto Random Seed" with the same ...
Repro steps: 1. Open attached project 2. Select GameObject "ToplevelParticles" in the Hierarchy and observe the Game and Scene Views... Read more
"Marshal.SizeOf" causes "ArgumentException" errors in IL2CPP builds
Reproduction steps: 1. Open "IL2CPPMarshalRepro.zip" project 2. Open "Scene" scene 3. Enter Play Mode 4. See Console window output ... Read more
Editor freezes and crashes after a few moments after entering Play Mode ...
Repro steps: 1. Open user attached project 2. Edit -> Project Settings -> Physics 2D 3. Check "Use Multithreading" 4. Enter Play Mod... Read more
Unity doesn't recognize missing assembly references when moving a script...
Repro steps: 1. Open attached project 2. Drag "Foo.cs" from "Assets/Scripts/Foo" to "Assets/Scripts/Bar" 3. Wait for the Editor to H... Read more
GUILayout.TextField and GUI.TextField don't accept any input when a stri...
Repro steps: 1. Open QA attached project "repro_1082259" 2. Main Menu -> MyExample -> Window 3. Press on the input field 4. Try to i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL