Search Issue Tracker
Fixed in 2018.4.X
Fixed in 2019.2.X
Votes
0
Found in
2018.4
2018.4.8f1
2019.2
2019.3
Issue ID
1188663
Regression
No
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change the property
How to reproduce:
1. Open the attached Archive.zip project
2. Build for iOS and open the Xcode project
3. Go to Menu bar-> Product-> Scheme-> Edit Scheme
4. Set GPU Frame Capture to Metal and Metal API Validation to Enabled
5. Deploy the Xcode project to the iOS device
6. Press "Capture GPU frame" button
7. Inspect CommandBuffer
Expected: Store Action is set to Don'tCare
Actual: Store Action is set to Store (see the screenshot attached in the Edit section)
Reproducible with: 2018.4.12f1, 2019.2.10f1, 2019.3.0a8
Not reproducible with: 2019.3.0a9, 2019.3.0b8, 2020.1.0a1, 2020.1.0a9
Reproducible with:
iPad Pro 12.9" (iOS 12.1.1)
iPhone XS (iOS 12.3.1)
Not reproducible with: 2019.3.0b8, 2020.1.0a9
Note: Could not test on 2017.4.33f1 because of the thrown errors
On some devices frame capture never finishes loading
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment