Search Issue Tracker

Fixed in 2020.1

Fixed in 2018.4, 2019.3

Votes

0

Found in

2018.4

2019.1

2019.2

2019.3

2019.3.0b6

2020.1

Issue ID

1192257

Regression

No

Physical Camera sets to False in Play mode when using ScreenCapture.CaptureScreenshot with Supersize value higher then 1

Camera

-

Steps to reproduce:
1. Open the attached project "Case_1192257"
2. Open "SampleScene"
3. Open the Screenshot script, change the superSize to 2, i.e. ScreenCapture.CaptureScreenshot("screenshot",2);
4. Select "Main Camera"
5. Notice that "Physical Camera" checkbox is set to True
6. Enter Play mode
7. Notice that "Physical Camera" checkbox is set to False

Expected results: Physical Camera does not turn off when using ScreenCapture.CaptureScreenshot
Actual results: Physical Camera turns off when using ScreenCapture.CaptureScreenshot

Reproducible with: 2018.4.0f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9

Note: Physical Camera option does not exist in Unity 2017.4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.