Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2019.3.0b6
2020.1
Issue ID
1192257
Regression
No
Physical Camera sets to False in Play mode when using ScreenCapture.CaptureScreenshot with Supersize value higher then 1
Steps to reproduce:
1. Open the attached project "Case_1192257"
2. Open "SampleScene"
3. Open the Screenshot script, change the superSize to 2, i.e. ScreenCapture.CaptureScreenshot("screenshot",2);
4. Select "Main Camera"
5. Notice that "Physical Camera" checkbox is set to True
6. Enter Play mode
7. Notice that "Physical Camera" checkbox is set to False
Expected results: Physical Camera does not turn off when using ScreenCapture.CaptureScreenshot
Actual results: Physical Camera turns off when using ScreenCapture.CaptureScreenshot
Reproducible with: 2018.4.0f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Note: Physical Camera option does not exist in Unity 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Water displacement fades when camera move far in worldspace.
- [Android] Crash due to running out of memory when compiling shaders for an Android build
- Crash on WindowsVideoMedia::GetVideoFrameAtIndex when importing a specific MP4 file
- Search results number in Saved Searches Panel is not properly visible when Search query is selected in light Editor mode
- OS Window is switched and errors logged when trying to access Overrides of the same Prefab in the Overrides Panel
Add comment