Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
2019.3.0b6
2020.1
Issue ID
1192257
Regression
No
Physical Camera sets to False in Play mode when using ScreenCapture.CaptureScreenshot with Supersize value higher then 1
Steps to reproduce:
1. Open the attached project "Case_1192257"
2. Open "SampleScene"
3. Open the Screenshot script, change the superSize to 2, i.e. ScreenCapture.CaptureScreenshot("screenshot",2);
4. Select "Main Camera"
5. Notice that "Physical Camera" checkbox is set to True
6. Enter Play mode
7. Notice that "Physical Camera" checkbox is set to False
Expected results: Physical Camera does not turn off when using ScreenCapture.CaptureScreenshot
Actual results: Physical Camera turns off when using ScreenCapture.CaptureScreenshot
Reproducible with: 2018.4.0f1, 2019.2.10f1, 2019.3.0b7, 2020.1.0a9
Note: Physical Camera option does not exist in Unity 2017.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- csc.rsp -additionalfile files are not treated as dependencies and are not reloaded when the file contents change
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
Add comment