Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.0p3
Issue ID
911870
Regression
No
Application.isMobilePlatform returns false on WebGL projects launched on mobile browser
Reproduction steps:
1) Download and open attached project
2) Build for WebGL platform
3) Host game locally
4) Open hosted project via mobile device
Actual result:
Application.isMobilePlatform returns false - "Mobile: false" is being printed
Expected result:
As game was launched on mobile, Application.isMobilePlatform should return true - print "Mobile: true" on screen
Reproduced with:
2017.1.0b5, 5.6.1p1, 5.5.3p3, 5.4.5p2, 5.4.0f1
Tested with:
Samsung Galaxy S7
LG G3
Google Pixel
iPhone SE
iPhone 6 Plus
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment