Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1f1
Issue ID
911898
Regression
No
Build project shows black screen when changing custom 'textures quality levels' on a specific project
To reproduce:
1. Open repro project (link in edit)
2. Play merged scenes in editor(list of merges scene attached in image)
3. Build and run project
Expected: build project should look identically as in editor
Actual: in a built project there is black screen instead of intro
Note: intro is shown in build when textures are set to low quality (by pressing 'R' key). Function that causes issue is in 'GraphicsManager' script's line 272
Reproduced on: 5.6.1f1, 2017.1.0b5
Not reproduced on: 5.5 (has no UnityEngine.Display.Active() method)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used
Resolution Note:
Minor and no clear project to reproduce the bug.