Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
2017.1.0b3
Issue ID
908704
Regression
No
Package Import window does not show folder tree view and shows repetitions of all the folders after changing to .NET 4.6
How to reproduce:
1. Create new Unity project
2. Go to Edit --> Project Settings --> Player
3. Change "Scripting Runtime Version" setting from Stable(.NET 3.5 Equivavalent) to Experimental(.NET 4.6 Equivavalent)
4. Import any package (Standard Assets for example)
Expected result: Package Import has a folder tree view and doesn't show copies of folders in the package
Actual result: Package Import window does not show folder tree view and shows repetitions of all the folders
Note: "Scripting Runtime Version" setting was introduced in 2017.1.0a6
Reproducible with - 2017.1.0b5, 2017.1.0a6
Fixed in 2017.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment