Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
882624
Regression
No
NetworkDiscovery message in buffer not cleared
When overriding an OnReceivedBroadcast() method, second parameter (string data) is not cleared between calls. I.e. if you get a message, and shorter message after that, there will be remains of the older message at the end of the string - buffer is not cleared.
Reproduction steps:
1. Open the project
2. Open Scenes/Menu
3. Build and launch the build game twice
4. In both running instances:
- Multiplayer - Host
- Enter server name and distinct port. Server names should be of different length, the bigger the difference, the easier to spot the issue
- Hit Start
5. In the editor, hit play
6. Hit multiplayer
Expected: debug messages doesn't overlap
Actual: one debug message overlaps with another one
Reproduced on: 5.5.0f3, 5.5.3f1, 5.6.1p1, 2017.1.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.