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Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce:1. Open user attached project2. Select R0010890.jpg3. Turn off GenerateMipMaps4. Make sure that Non-Power of 2 is... Read more
[PLM] 'Failure computing material mapping for Progressive Lightmapper' w...
Steps to repro: 1. Open attached project and 't1' scene;2. Create Terrain gameobject (GameObject>3D Object>Terrain);3. In the ... Read more
[Regression] It is not possible to navigate (fly) in scene view using ar...
Steps to reproduce:1. Create a new project2. In scene view try pressing arrow keys to fly around- Note: Holding Mouse 2 (right click... Read more
[WSA] When building UWP, get error Windows.Perception.People.HeadPose::g...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the test.unity scene4. Build5. Observe the... Read more
Legacy diffuse shader doesn't work with Progressive Lightmapper
How to reproduce:1. Open user's project (Lightmap issue 2018.1b.zip)2. Open scene "3B_scene.unity"3. Bake lightmap using Progressive... Read more
Compilation errors during asset bundling changes active build target
How to reproduce:1. Open the "New Unity Project 1.zip" project2. Press Assets>Build AssetBundles3. Check the console to confirm t... Read more
Unresponsiveness due to reloading Visual Studio project
For larger projects this reload takes a long time (~20-30 seconds of unresponsiveness). The bug is easily noticeable when using Visu... Read more
[macOS] Play/Pause buttons have a small white outline when the Play butt...
Steps to reproduce: 1) Open Unity and create a new project2) Press Play buttonNote: Play/Pause button colors will be not correct and... Read more
[tvOS] APIUpdater fails when changing platform to tvOS
When switching platforms to tvOS, the required API updater fails and then building for tvOS is impossible To reproduce: 1. Download ... Read more
[Android][LWRP][ShaderGraph][Vulkan] Screen distortion using Vulkan Grap...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used