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Library and ProjectSettings cause Mesh vertex positions go wrong
The generated MeshCollider vertex positions are wrong in Repo project. But exporting the assets and import to new project or delete ... Read more
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project 2. Open the Timeline Editor window 3. Create a new Timleine asset for any gameobject in the hierarchy 4. Cre... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce: 1. Use -force-direct3d11 when opening Unity 2. Open user attached project ("SelectionBug") 3. Try selecting the ... Read more
Cannot import single channel 16 bit TIFF files
Steps to reproduce: 1. Download the attached .tiff file(oc link) 2. Attempt to import into Unity Result: import fails Reproduced o... Read more
macOS standalone player lags horribly during the initialization time
Steps to reproduce: 1. Open attached project 2. Build and run 'Test' scene for macOS standalone 3. Notice that at the beginning the... Read more
[iOS][Performance] Animated sprite renderering regression
Performance regression in 'sprites quad mesh' test in the MobileTorture benchmark project. See comment for exact details and projec... Read more
Baking any type of light creates artifacts in the lightmap
BY DESIGN: The model had no UVs, they need to be generated Read more
Cannot Undo SetSiblingIndex for Root Objects in Hierarchy View
Prerequisites: Download Hierarchy_Sort.zip to use as the project. Reproduced using Unity v5.4.1p3 Repro: 1. Select the X and U ob... Read more
Shader Normal map not being loaded with AsssetBundle correctly
Steps to reproduce: 1. Open user attached project 2. Open "BundleView" scene 3. Enter PlayMode and observe both Cylinders look the ... Read more
[OpenGL][macOS] Disconnecting second monitor while Unity is running rend...
Steps to reproduce: 1) Make sure you have a second monitor attached. 2) Open any project in Unity. 3) Place Unity window in the seco... Read more
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