Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.3.X
Votes
0
Found in
2018.2.16f1
2019.2.9f1
Issue ID
1192915
Regression
No
[Windows] Problem with importing DLLs using DllImport attribute from different threads
Reported by customer:
The function LoadPluginExecutable in Runtime/Misc/Plugins.cpp is not thread safe. This causes a problem if two C# threads are simultaneously calling into DLLs for the first time via functions with the DllImport attribute. The problem is with this code:
SetDllDirectoryW(pluginFolder.c_str());
library = LoadLibraryW(pluginFileName.c_str());
loadLibraryError = GetLastError();
SetDllDirectoryW(NULL);
With the right timing, the 2nd call to SetDllDirectoryW can clear out the DLL path after LoadLibraryW has initiated on another thread, causing it to not have the Plugins sub directory as part of the search path.
We encountered this problem in 2018.2.16f1, but looking at the code for 2019.2 it appears to still exist. We've tested locally with a lock around this code and it addresses the problem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment