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[Android] [GPS sensor] Longitude and latitude is not returned on Galaxy S9
Steps to reproduce:1) Download attached project and open in Unity2) Build and run project on a device3) Click on "GPSScene" buttonNo... Read more
[Linux] Strong Input lag when locking cursor and using mouse with 1000hz...
How to reproduce:1. Open attached project "repo_1023587"2. Enter the Game mode3. Move the mouse around for 5s and suddenly stop4. Sp... Read more
[OSX] Closing Unity while A$ or Services tab is loading, crashes editor
To reproduce:1. Open project2. Open A$ or Services tab3. Wait until A$ or Services will load4. Close tab5. Reopen the same tab6. Qui... Read more
Manifest.json is not tracked by VCS plug-in
When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more
Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Crash on exit: GfxDeviceD3D12::QueueRelease
Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more
Audio does not play when playing in a Timeline which is controlled by an...
How to reproduce:1. Open given Unity project2. Enter "TestTimelineCrumb" scene3. Open Timeline window4. Select "MasterSequence" game... Read more
Screen.width/Screen.height in OnEnable/Awake shows incorrect values when...
How to reproduce:1. Open attached project ("ScreenBug.zip")2. Enter Play mode3. In Hierarchy window, disable and enable "PrintResolu... Read more
[Android] Resolution does not changes when changing it with Blit Type Au...
Setting resolution with Screen.SetResolution to smaller size results in target being "blitted" to screen without being resized when ... Read more
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project.Try all four buttons- Windowed: does nothing- MaximizedWindow: switches to FullscreenWindow inste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used