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Help/Documentation Button of C# Script Does not Send you to the HelpURLA...
To reproduce: 1. Open attached project 2. Select ExampleScript in project window 3. Click on Help/Documentation button Actual: Mon... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit) 2. Enter Play mode 3. Observe how capsules behave when they collide w... Read more
CGinc files are not imported properly
To reproduce: 1. In a new project, add a.cginc file to the Assets folder 2. Observe that the file is not imported as .cginc file E... Read more
The .svg importer makes objects black if there is a clipping mask which ...
To reproduce: 1. Open the attached project (chiburui2.zip) 2. Select the svg/bg1.svg asset in the Project view 3. Observe that the ... Read more
[LWRP] MSAA does not work when Allow HDR is disabled
Steps to reproduce: 1. Open user-submitted project 2. Load Scene SampleScene 3. Pick object Switcher and click CycleCamera to see va... Read more
After building Asset Bundles, SpriteAtlas is not included in Dependencies
Reproduction steps: 1. Open the attached project "testui.zip" 2. Make sure that the SpriteAtlas001 has object "g" added to Objects f... Read more
Unity crashes on Transform::SetLocalPosition when entering Play Mode
Unity crashes on Transform::SetLocalPosition when entering Play Mode after adding [RuntimeInitializeOnLoadMethod(RuntimeInitializeLo... Read more
[Multi-compile] Editor freeze and no error when building >1048576 variants
Steps: 1. Open attached project, open the scene 2. Make a standalone build -> editor freeze, not responding (wrong) 3. Edit "Global... Read more
Editor crashes in NavMeshBuilder::CalculateTriangleData when model's imp...
To reproduce: 1. Open the attached project (navMeshCrash.zip) 2. Open the "test" scene 3. In the Navigation window, Bake tab, press... Read more
[VR][LWRP]Leap Motion hand avatars are placed outside of tracking area a...
Steps to reproduce: 1. Download and open the attached project 2. Set an LWRP asset in Graphics settings and switch to Single-Pass 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box