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[TextMesh] Orange Object outline appears when Text Mesh is set to certai...
Steps to reproduce:1. Open the supplied project2. In the "Test" Scene double-click "GameObject" to center on it3. Open the Scene win... Read more
Playmode tint ignores certain parts of the Editor when entering Play mode
Steps to reproduce:1. Open any project2. Go to Preferences -> Colors -> Playmode tint and set it to black3. Start opening any ... Read more
UNITY_DEVELOPMENT not working in UWP .Net build
How to reproduce:1. Download attached project file2. Change platform to UWP and backend to .Net3. In Build Settings check Unity "C# ... Read more
Editor Window is resized to half of the vertical screen after the Editor...
To reproduce (Requires two monitor setup ): 1. Open the Editor2. Undock Inspector window, move it to the vertical monitor (make sure... Read more
Editor with custom theme crashes when closing with WinScreenSetup::SetWi...
How to reproduce:1. Open attached project "Forest Survival"2. Close Editor Expected result: Editor closesActual result: Editor crash... Read more
Editor crashes when a spawnable prefab in the Network Manager doesn't ha...
To reproduce: 1. Open the project, attached by the user (MFPS.zip)2. Open the "Game Scene" scene3. Enter Play mode4. Press Lan Host(... Read more
[iOS] crash in "`main(argc=1, argv=0x000000016fdd7980) at main.mm:33" us...
Unity crashes in the SplashScreen.mm code when ShowSplashScreen() calls [_controller create: window] because UIViewController doesn'... Read more
Build button is disabled and warning message appears for linear colorspa...
Build button is disabled and a warning message appears for linear colorspace if OpenGLS2 is included in the Graphics API list and is... Read more
[iOS]Assigning a base.MethodName to a System.Action leads to calling a m...
To reproduce:1. Open users attached project "Bugreport.zip"2. Open Start.unity scene3. Enter play mode4. Observe the console SubClas... Read more
[PLM][API] Prioritize View, Direct Samples, and Indirect Samples are not...
When baking backend is set to Progressive Lightmapper, it can be observed that there is no way to access the values of `Direct Sampl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used