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Single Pass Rendering Camera Target Eye does not target properly
Steps to Reproduce:1) Open the attached project and run the TargetEye Scene2) Set VR enabled, OpenVR SDK, and set single pass render... Read more
[Gear VR | SPS] Crash when changing Anti Alias value via API
1. What happenedGear VR player crashes when Anti Alias sampling is changed via script if Single Pass Stereo is used. If Multi Pass S... Read more
Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData/... Read more
[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce:1. Download 1002834_repro.zip2. Switch to UWP3. Build project4. Open the project in VS and deploy to device5. On ... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more
Layout cannot be saved if its name contains '/' or '\'
To reproduce:1. Create a new project2. Select Window-> Layouts-> Save Layout3. Save layout with a name that contains slash or ... Read more
[Scripted Importer] Editor crash on mono_object_unbox when reimporting a...
Steps to reproduce:1. Open the attached project "ImporterCrash.zip"2. RMB on "Asset" -> Reimport3. Observe the crash Reproducible... Read more
[VCS] Changes made by other user using same workspace appear in version ...
Steps to reproduce: 1. Create two users using same workspace (userA and userB)2. Create Project1 project in workspace and enable VCS... Read more
[TestRunner] GameObjects created during Unity Tests Runner tests are not...
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Click File > New SceneNote: Observe that Scene is name... Read more
Draw call cannot be batched when objects are affected by different refle...
Reproduction steps:1. Download user's project and open in Unity2. Open "test" scene3. Open Window -> Debug -> Frame Debug4. Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used