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Won't Fix

Votes

0

Found in

2018.3.0a6

Issue ID

1065055

Regression

No

Bloom takes no effect on Particles with Standard Surface shader on Mobile

Post Processing

-

To reproduce:
1. Open attached project;
2. Open "test" scene;
3. Enter Play mode, check particles;
4. Build and run on mobile devices (iOS and Android).

Expected result: particles with Standard Surface shader glow when using Bloom;
Actual result: particles don't glow on mobile devices.

Reproduced with: 2017.4.9f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8.

Devices under testing:
iOS:
iPad Mini 5th gen, SoC: A9, iOS: 10.3
iPad Mini 4, SoC: A8, iOS: 11.4
iPhone 7 plus, SoC: A10, iOS: 11.4
iPhone X, SoC: A11, iOS: 11.4.1

Android:
-Samsung Galaxy Note 8 (SM-N950F), 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71;
-Lge LG G4, 6, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418;
-Huawei Nexus 6P (Nexus 6P), 8.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430;
-Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630;
-Samsung Galaxy S6 Edge+, 7, CPU: Exynos 7 Octa 7420, GPU: Mali-T760.

  1. Resolution Note:

    Closing as won't fix as we have no maintainer and the bug is old. If it still an issue and is important, please create a new bug.

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