Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a6
Issue ID
1065055
Regression
No
Bloom takes no effect on Particles with Standard Surface shader on Mobile
To reproduce:
1. Open attached project;
2. Open "test" scene;
3. Enter Play mode, check particles;
4. Build and run on mobile devices (iOS and Android).
Expected result: particles with Standard Surface shader glow when using Bloom;
Actual result: particles don't glow on mobile devices.
Reproduced with: 2017.4.9f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8.
Devices under testing:
iOS:
iPad Mini 5th gen, SoC: A9, iOS: 10.3
iPad Mini 4, SoC: A8, iOS: 11.4
iPhone 7 plus, SoC: A10, iOS: 11.4
iPhone X, SoC: A11, iOS: 11.4.1
Android:
-Samsung Galaxy Note 8 (SM-N950F), 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71;
-Lge LG G4, 6, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418;
-Huawei Nexus 6P (Nexus 6P), 8.0.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430;
-Samsung Galaxy S9 (SM-G960U1), 8.0.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630;
-Samsung Galaxy S6 Edge+, 7, CPU: Exynos 7 Octa 7420, GPU: Mali-T760.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
Closing as won't fix as we have no maintainer and the bug is old. If it still an issue and is important, please create a new bug.