Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1066038
Regression
No
[MacOS] Crash on project load when custom mono envs are exported via launchctl
How to reproduce:
1. Open a terminal
2. Write into terminal "launchctl setenv MONO_DEBUG disable_omit_f"
3. Open Unity
4. Create a new project
5. Observe CPU Monitor Activity
Expected results: The project created without problems
Actual results: Unity stuck at not responding
Reproduces: 2017.1.5f1, 2017.2.3f1, 2017.4.9f1, 2018.1.9f1, 2018.2.4f1, 2018.3.0a8
Note: unsetting the environment variable fixes the issue "launchctl unsetenv MONO_DEBUG disable_omit_fp"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment