Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a8
Issue ID
1069896
Regression
Yes
[Android] Empty Project crashes on Samsung Galaxy S3 device
How to reproduce:
1. Create a new project or open the attached one
2. Switch platform to Android
3. Build and run project on device
Result: Black scene is present, splash screen even doesn't show up and one can see crash log in the logcat.
Unity 2018.3.0a4 opens scene fully and then crashes
Reproducible: 2018.3.0a2, 2018.3.0a4, 2018.3.0a8
Not reproducible: 2018.2.2f1
Tested and reproduced:
VLNQA00048, Samsung Galaxy S3 (GT-I9300), 4.3, CPU: Exynos 4 Quad 4412, GPU: Mali-400 MP
Tested and didn't reproduce:
VLNQA00004, Meizu (MX5), 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00071, Xiaomi MI PAD (MI PAD), 4.4.4, CPU: nVIDIA Tegra K1 T124, GPU: NVIDIA Tegra
VLNQA00099, Google Pixel XL (Pixel XL), 9, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530
VLNQA00063, Acer Iconia Tab 8 (A1-840FHD), 4.4.2, CPU: Intel Atom Z3745, GPU: Intel(R) HD Graphics for BayTrail
VLNQA00122, Samsung Galaxy S9 (SM-G960F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment