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Sprites with Mip Maps enabled do not get packed
To reproduce:1. Open attached project2. Use Sprite Packer to pack the sprites found within Expected result: They get packedActual re... Read more
A moving CapsuleCollider triggers collisions with no actual contact betw...
To reproduce:1. Open attached project2. Run scene 'test'3. Console reports collisions Notice: the issue only occurred while using Ca... Read more
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce:1. Open any project2. Attach ScratchPaper.cs script to the main camera3. Enter play modeExpected result: After leaving ... Read more
Event is not triggered at the last frame of the animation
To reproduce:1. Open the project that I've attached;2. Open the scene (it contains an animated game object);3. Open the animation wi... Read more
Drag&Drop mouse icon doesn't change on custom editor unless it is docked
To reproduce:1. Open attached project2. Go to Custom -> Open3. While the editor is undocked Drag&Drop a prefab into it4. It's... Read more
Depth only camera clear flag together with image effect greatly reduce F...
Using image effects (in this case Grayscale Effect) together with the "Depth only" camera clear flag drastically reduces FPS on the ... Read more
Variables are reset when mecanim object is enabled repeatedly
To reproduce:1) Open the project that I have attached2) Run 'Repro' scene4) Run the scene5) Notice that animator parameters were cha... Read more
Platform Dependent Compilation does not have description for UNITY_WINRT...
Page http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html is missing description for UNITY_WINRT platform ... Read more
Screen.GetResolution is either a duplicate of Screen.resolutions or not ...
Steps to reproduce:1. Create a project which prints out Screen.GetResolution and Screen.resolutions2. Build it as standalone3. See t... Read more
All about bugs
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Latest issues
- [Web] VideoPlayer.frameReady event fires only once in a video when the Player Graphics API is set to WebGPU
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected