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Include more information in InflateType Exception
Include additional information for debugging the Exception thrown in il2cpp's InflateType(), found in Inflater.cs to help debug the ... Read more
[MacOS] Editor crashes while maximizing the Scene viewport repeatedly
Steps to reproduce:1. Create a new Unity project using the High Definition template2. Open the sample scene3. Begin maximising Scene... Read more
[SRP-HD] High Definition pipeline fails to drive Vive HMD
On a Windows PC, Play mode in the Editor fails to render a simple scene into the Vive HMD when the High Definition Render pipeline i... Read more
[LWRP-VR | SPI] LWRP for VR template reveals shadow depth buffer problem...
On Vive using Stereo Instancing with the Light Weight Render Pipeline shadows only appear in one eye, and they are incorrect. It loo... Read more
[macOS][Editor] Editor crashes while opening the same project
Editor crashes while opening the same project Steps to repro:1. Create a new project2. Close asset store window if it is already ope... Read more
[Editor] Null reference exception error occurs on maximizing test runner...
Null reference exception error occurs on maximizing test runner window Steps to Repro:1. Open attached or create a new project2. Win... Read more
[HD SRP] Changing the scene view from Shaded to Wireframe leaves an imag...
How to reproduce:1. Download attached project file and open Example scene2. Change Scene View from Shaded to Wireframe Actual result... Read more
WebcamTexture renders with artifacts (grain & noise) when color space is...
WebcamTexture rendering with artifacts(grain and noise) in play mode when color space is set to Linear Steps to reproduce1) Create n... Read more
Cloth - Self Collsion is missing edit spheres
Cloth ComponentGrey paint/selection spheres do not appear using "Self Collision" visulization option. Steps to reproduce1. Open the ... Read more
Exception not thrown when Callbacks.DidReloadScripts attribute is added ...
How to reproduce:1. Open user attached project2. Open scene "TESTSCENE"3. Open Assets/"TestComponent.cs" script and notice that an a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used