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[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce: 1. Create new project. 2. Create new Particle system. 3. Lets it's Emission Rate over Time to 200. 4. In "Shape module... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.F... Read more
"UnwrapCL.exe has stopped working" error appears when importing FBX mode...
How to reproduce: 1. Download and install "Avira Free Antivirus", make sure that its "Real-time protection" setting is enabled 2. O... Read more
Shader errors are spammed and objects are not rendered when using Metal ...
How to reproduce: 1. Open the attached "McGrawHill" project 2. Open "Emilio_GroceryStore" scene 3. Go to Player Settings and enable... Read more
[STW2017.1] Crashed at Collider2D_Get_Custom_PropComposite when clicking...
Steps to reproduce: 1. Create a project 2. Add a Sprite in the Hierarchy 3. Add a BoxCollider2D to the Sprite 4. Add a RigidBody2D t... Read more
Setting Serialization mode to Force Text results in a size of the List b...
How to reproduce: 1. Open the attached "GlobalTest" project and open "ExampleScene" scene 2. Inspect the GameObject, notice that the... Read more
Pulled project opening fails on Windows, when it is created on OSX Googl...
To reproduce: 1. Download Google Drive app on OSX 2. Create project in Google Drive folder 3. Push project to collab 4. Pull project... Read more
Texture with straight lines becomes distorted in built scene, when 'Resi...
To reproduce: 1. Open project 2. Build and run scene( run built scene in 640x 480 windowed mode, for more clear repro, resize window... Read more
[UWP] BroadcastMessage does not find receiver method on .NET UWP player
Steps to reproduce: 1. Open the attached project (BroadcastMessage Test.zip) 2. Open the Assets/Dummy.unity scene 3. Switch platform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API