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[OpenVR] OpenVR fails to initialize
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could n 2.... Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Can't drag multiple clips to another track
Repro: select multiple clips on one track drag them to another track of the same type dragging them individually works Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene 2. Enter Play mode and click on the "BuggedFeature" button 3. Look at the c... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce: 1. Create a new project. 2. Create empty object. 3. Rotate it's X by 270 4. Try to rotate object around Y and Z. Actu... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce: 1. Create new project. 2. Create new Particle System. 3. Set its Emission 'rate over time' to 50. 4. In Shape module, ... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce: 1. Create new project. 2. Create new Particle system. 3. Lets it's Emission Rate over Time to 200. 4. In "Shape module... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- Error "NullReferenceException: Object reference not set to an instance of an object" is present when loading 3D text mesh in Player from an asset bundle that is built with an older Editor version