Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0a5
Issue ID
1064741
Regression
No
[iOS][Shaders] EdgeLengthBased and Phong objects aren't rendered when using Tesselation Shader
To reproduce:
1. Open project attached by QA or use [Shaders] FTP from qa-project-share collab
2. Build ShaderTest_Custom_Tesselation scene
3. Run it on mobile device
Expected result: Each supported game object should be rendered correctly
Reproduced with: iPhone X iOS 11.4.1, iPad Pro iOS 11.4
Android devices show that this shader is not supported (tested with Razer Phone and Samsung Galaxy S8).
Reproduced with: 2018.3.0a6 (da73f99a4e02), 2018.2.0b7
Not reproducible with 2017.4.6f1 (not supported)
2018.1.3f1 Xcode throws this error:
program_source:245:21: error: use of undeclared identifier 'edgeTessellationFactor'
u_xlat0.x = edgeTessellationFactor[2] + edgeTessellationFactor[2];
Fixed in 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #1065883