Search Issue Tracker
By Design
Votes
2
Found in
2017.2.3f1
2018.2.0f2
Issue ID
1064218
Regression
Yes
[Networking]Client side projects/builds cannot connect to Host side projects
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Transfer build to a different machine
4. Start the build
5. In the original project, start the Playmode
6. Start as host
7. In the transferred build, enter the IP and connect as client
Expected result: both instances connect
Actual result: client is unable to connect
Reproduced on 2017.2.3f1, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Not reproduced on 5.5.2f1, 2017.2.0a4
Notes: builds can still connect to builds
By Design: issue occurs if Editor is blocked for the current connection type in the Advanced Firewall Settings
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
byrdarlbar
Aug 24, 2018 12:28
To get things to work again, the user must do the following in Unity 2017.x and later:
On PC, go to Windows Defender Firewall -> Advanced Settings -> Inbound Rules
Single Select the Unity applications with the "Block" action and bring up their context menu.
Select Properties, click on the General tab, go to Action, and select "Allow the connection". Click OK.
Also make sure the Unity applications are allowed under the "Allow an app or feature through Windows Defender Firewall" option.
byrdarlbar
Jul 30, 2018 13:15
Under Severity you mention that there is a workaround. What is the workaround?