Search Issue Tracker
By Design
Votes
2
Found in
2017.2.3f1
2018.2.0f2
Issue ID
1064218
Regression
Yes
[Networking]Client side projects/builds cannot connect to Host side projects
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Transfer build to a different machine
4. Start the build
5. In the original project, start the Playmode
6. Start as host
7. In the transferred build, enter the IP and connect as client
Expected result: both instances connect
Actual result: client is unable to connect
Reproduced on 2017.2.3f1, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
Not reproduced on 5.5.2f1, 2017.2.0a4
Notes: builds can still connect to builds
By Design: issue occurs if Editor is blocked for the current connection type in the Advanced Firewall Settings
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
byrdarlbar
Aug 24, 2018 12:28
To get things to work again, the user must do the following in Unity 2017.x and later:
On PC, go to Windows Defender Firewall -> Advanced Settings -> Inbound Rules
Single Select the Unity applications with the "Block" action and bring up their context menu.
Select Properties, click on the General tab, go to Action, and select "Allow the connection". Click OK.
Also make sure the Unity applications are allowed under the "Allow an app or feature through Windows Defender Firewall" option.
byrdarlbar
Jul 30, 2018 13:15
Under Severity you mention that there is a workaround. What is the workaround?