Search Issue Tracker
By Design
Votes
0
Found in
2020.1.0a9
Issue ID
1190811
Regression
Yes
UnityCrashHandler32 and Standalone Build Icons are different
Build Icons are different for UnityCrashHandler32 and Standalone build
Steps to Reproduce:
1. Create a new Project
2. Switch Platform to PC, Mac and Standalone
3. Build Settings > Build and Run
Expected Result:
Build icons should be same for UnityCrashHandler32 and Standalone build
Actual Result:
Build icons are different for UnityCrashHandler32 and Standalone build
Reproducible in: 2020.1.0a9
Working Fine on: 2020.1.0a8, 2019.3.0b7
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (2021.1.X):
This icon difference is by design. The color scheme is intended to match the Hub icon colors.