Search Issue Tracker
Fixed in 0.4.0-preview.3
Votes
1
Found in [Package]
2019.2
2019.2.5f1
2020.1
Issue ID
1185411
Regression
No
[Dots.Transport] Writing to internalProcessBuffer makes data pollution and editor crashes
To reproduce:
1) Open the attached project and scene
2) Turn off Burst compilation
3) Play it
4) (For older versions) Stop it
Result: It crashes due to polluted data from the initially small datastream
Reproduced in 2019.2.0f1, 2019.2.5f1, 2020.1.0a8 (in the last version, it crashes immediately on play)
Reproduced in Windows 10
Not reproduced in Linux
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment