Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b7
Issue ID
1190820
Regression
No
[IMGUI] Speed Range values under Particle Effect window are clipping when it is set to 3 digit number from Scene in play mode
When Speed Range value is set to a 3 digit number in Particle System under the Inspector tab, Properties under Particle System are displayed in Scene View while the editor is in play mode where Speed Range value clips, Refer attached video.
Steps to reproduce:
1. Create a new project
2. Hierarchy > right-click > Effect > Particle System
3. Select Particle System GameObject in Hierarchy
4. Add the three-digit value in Start Speed under Inspector
5. Click on the "Play" button
6. Observe Particle Effect Window in Scene View.
Actual Result:
Speed Range values under the Particle Effect window are clipped when set to a three-digit number.
Expected Result:
Speed Range values are visible regardless of any value.
Reproducible in:
2020.1.0a8, 2019.3.0b7, 2019.2.0f1, 2019.1.11f1
Environment:
Windows 10, Linux ubuntu 16.04 LTS & macOS 10.14.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP ShadowCaster2D is misplaced and distorted when used with rotated Perspective Camera
- UI mesh is drawn twice when two cameras are used
- The Scene view top menu bar disappears when any Draw Mode other than "Wireframe" is selected in the specific project with a corrupted Material
- TabView.tabClosed EventHandler passes the wrong tab index as parameter when closing a tab from oldest to newest order
- Rigidbodies clip through terrain and snap back up when Heightmap Resolution is bigger than the terrain size
Add comment