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[iOS] GPU Rendering Performance Regression in the 'transp diffuse' test ...
See comment for exact details and project: 'transp diffuse' test has regressed by ~ 50% somewhere between 5.6.0b4(f8c731df0021) and... Read more
[iOS] CPU Performance Regression in the 'lowp skinning' test on the Mobi...
See comment for exact details and project: 'lowp skinning' test has regressed by ~ 10% somewhere in the 5.6 release cycle: avg. fr... Read more
Object with attached MeshRenderer and Material components allow CustomEd...
To reproduce: 1. Open attached Unity project "ResetEditor.zip" 2. Open scene "Scene" 3. Click on ObjectBug in the Hierarchy 4. Press... Read more
Crashed in AnimationClip::BuildMecanimDataMainThread when loading asset ...
Steps to reproduce: 1) Download attached project 'AnimatorControllerBundleCrash.zip' and open in Unity 2) Open 'Main' Scene and pre... Read more
List exceeds maximum array size (1024) when using Material.SetFloatArray...
Steps to reproduce: 1. Download GlobalTest.zip and open "TrySetWithListScene" scene 2. Enter play mode 3. Check console Expected re... Read more
[Undo][RectTranform] Changing position of RectTranform and undoing it re...
To reproduce: 1. Open project attached by the user 2. Open scene "scene" and select GameObject "Handle" (Canvas-> Slider-> Fill Area... Read more
transform precision issue when moving multiple objects
How to reproduce: 1. Open attached project 2. Select all 4 planes 3. Drag the objects a big distance on one x axis 4. Inspect how th... Read more
TypeLoadException once a multi-dimensional-jagged array is added to a class
Steps to reproduce: 1. Open user attached project (KLRG Systems 2017) 2. Open KLRG_Behaviour.cs which is in Assets/KLRG_System/Eleme... Read more
[iOS][VideoPlayer] Backslash in the URL field converts the URL into loca...
Reproduction steps: 1. Open the attached "Archive" project. 2. Go to "File > Build Settings". 3. Check the "Developement Build" chec... Read more
Line remaining in project explorer when dragging the element between oth...
Line remaining in project explorer when dragging the element between other two, but then going out of bounds of the project explorer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file