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Editor icons have aliasing issues - Windows Only
Icons look blurry and jagged, like they have been upscaled, when display scaling is >100% Repro steps:-set your display scaling t... Read more
[Profiler] Profiler data doesn't appear when attached to the player.
Profiler data doesn't appear when attaching the Autoconnect profiler to the player. Steps to repro:1. Open the attached project or c... Read more
Building a game for a non-active target without switching to it first fails
Steps to reproduce: 1. Open new Unity project2. Open 'Build Settings' window3. Select any non-active target DO NOT switch to it4. Cl... Read more
UWP Player - Mouse Position isn't calculated correctly when Windows UI s...
If you create a UWP player and boot it while your Windows UI scale is above 100%, the mouse position in the player won't be calculat... Read more
[Lumin]Only skybox and canvas render in Lightweight Rendering Pipeline
Steps to reproduce:1. Create a new project in MLTP1 with LWRP template2. Run the Magic Leap simulator3. Enter playmode in the projec... Read more
[Non-HMD | OpenGL] Camera rotation in the Build slightly differs from th...
To reproduce:1. Open QA's attached project2. Build on Windows x64 and run it3. Press Right or Left arrow keys to switch views Expect... Read more
[Windows] "Failed to create decoder" exception thrown while playing deve...
Failed to create decoder exception thrown while playing development build. Steps to repro:1. Create a new project.2. Open Build sett... Read more
ScriptedImporter generates an error when trying to create a new scene
1. Open the provided project2. Browse for the level.dat file in Assets-->SamOatesGames --> UnityMineCraft --> Examples --&g... Read more
[SRP] GL immediate mode geometry does not appear using Lightweight RP fo...
GL immediate mode geometry generated via script in OnPostRender does not appear in Game view during Play mode when the Scriptable Re... Read more
Nested struct integers are not animated in the Animation Window.
How to reproduce:1. Open attached project "case_1019123-BugReport"2. Open Animation window and select "TestObject" in Hierarchy wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used