Search Issue Tracker
Performance issue in "Profiler" UI with increasing number of events
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open the "Profiler" and enable "Record" and "Deep Profile"3. Enter Play mod... Read more
[SRP][Templates] Reflection probes don't check against assigned render p...
I created a new project and chose the Lightweight Render Pipeline for VR. All of the geometry appeared hot pink in Game view and Sce... Read more
Crash in CreateDirect3D11SurfaceFromDXGISurface after generating lightin...
Steps to repro: 1. Open attached project and 't1TerrainSimple' scene;2. Open Lighting window (Window>Lighting>Settings);3. Pre... Read more
[PostProc | Mac] Post-proc breaks Scene view on older MacOS versions
On Mac if you create a new scene using the Lightweight Render Pipeline template, Scene view will be filled with random garbage pixel... Read more
[Shortcut Manager] flythrough mode doesn't work while holding shift in t...
Scene flythrough mode doesn't work while holding shift Steps to Repro:1. Open the attached project or create a new project2. Go to s... Read more
[Editor] User can open multiple console windows while playing in Maximiz...
While playing in Maximize mode user can open multiple console windows. Steps to repro:1. Open the attached project.2. Play the Sampl... Read more
[OSX] [Editor] MissingReferenceException is thrown on canceling "Can't a...
MissingReferenceException is thrown on canceling "Can't add the same component multiple times!" pop-up Steps to Repro:1. Open attach... Read more
[Profiler] "Requested frame does not exist" exception thrown while selec...
"Requested frame does not exist" exception thrown while selected frame goes out of profiler window. It also happens with UI profiler... Read more
[Editor] Rename functionality for search filters doesn't work
Unable to rename search filters by double-clicking or using rename shortcut Steps to Repro:1. Create new or open attached project2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used